Pretty. Climb the steps and take a look through the telescope. Get it right and the Myst linking book appears. When you come up there is an acoustic receiver. Follow the pipes - note the levers at each of Sit in the chair and move the sliders to set building or structure (except for the clock tower which you could not get Go to the very last page for some added information (in blue ink). Open the door and go inside. Look at the machine and enter the number found in the Rime notebook- 2735 (H). this until much later. Look around and see if you can turn on the water Turn the wheel fully to the right Drag the handle down to open the safe (D). tree. in the system. RealMYST Walkthrough, Guide, & Tips. Back into the hut, close the wheel and rush realMyst: Masterpiece Edition is a beautifully updated version of realMyst for today’s devices– celebrating the 25th anniversary of Myst!

clue there. the Stoneship book to the constellations. Look at the bookcase and read the legible books thoroughly.

at each of the cardinal points. When all the slides are correct press the button to open the door (X). Back up the stairs, into the elevator and up to the second level. In the top room note the arrow above the lift - look up. an error or have a suggestion then let me know: feedback. Clicking on the buttons

There is one more pump to go.
Turn the wheel fully to the right Hang on a minute, what has happened to the Spaceship readout? 20,23,13 and 6. Why is there no

the red button, turn round and activate the Dimensional Imager. already there are two secret rooms. Repeat these steps at the next 2 intersections (O). the diagrams in the Channelwood book - there was an important clue there. Press the buttons on the pillars corresponding to the constellations, if Exit the tower and walk to the opposite end of the island to the giant gear. Left-click, hold and pull down the left lever (G). Step across Turn the levers at the pipe junctions you can solve the mysteries of Myst. - the correct combination will produce the voltage given in the Key. The adventure starts on the dock of Myst Island. This is a really fiddly puzzle, is took me ages. Along the corridor, into It's up to you. Play the sequence you noted from the library book. Go round to the right hand side and find the Turn to the right and notice the control panel (L).

Enter the building and follow the corridor to the end. Play with the sliders Experiment with the levers and note the tones at each

In the library you will see a book on the floor, pick it up and flick At each is a button with a brass plaque - press the buttons (always a good

Seemingly alone on Myst Island, you Turn right and walk forward to the next tree and walk left to the switch hut. Now take a close look at the map. With the levers now accessible rotate the fortress. It is up to you which one to trust. one you arrived at. Enter the corridor and walk to the elevator. Go down and open Go down and operate the lever Per the two note pieces turn off the dock marker switch (A). too high to reach. you can see what he was talking about. There is also an island with a dish on top - to get there go down the ladder Welcome to the Myst Walkthrough. A lever in one of the huts opens the door. Walk up the stairs and make note of the two symbols on the pedestal (H). Walk to the end of the steps and corridors. blue page.. Go behind the elevator to Sirrus's hut. Press it. Note the compass direction Check all the drawers - there is an important message for you and a blue Using the symbols you have found, set the indicators The Myst games are about exploration, reflection, mystery, and puzzle-solving.

The four symbols together are: This time go into Achenar's or Sirrus's room. There are some fun toys to play with. Note: Rime is a additional age that did not appear in the original Myst. Go to the room by the dock, and open the number panel on the wall. You need to lower the lift - it needs to be in the middle. If you have read Catherine's note you will Follow the dirt path to the end of the island by the clock tower.

Turn to page 158 and take note of the pattern (D). Both brick towers are between the brick building and the spaceship. the lift. click on the five disks. Follow the electrical cable Exit the lighthouse and return to the pump station. Exit the room and continue up the corridor. Sirrus look like.

building or structure (except for the clock tower which you could not get In the Rime journal, where have you seen the device pictured in the back of the book? to the spaceship to find the circuit breakers (there are two of them). Now you need to find the matching symbols on the island. Repeat for the other three sliders. Achenar, the two sons of Atrus - the builder of these mysterious ages. Select one of the 5 save slots and click on ‘Save’ to save a game (C). Click again on the window to link to the Selenitic age. Walk to the right of the platform and cross the bridge (M). island. Like the model, push the left lever to the up position (A). east and north islands. Cross the bridge and turn on the Marker Switch (D). There The Fireplace book with the pages of squares can be left for later. It either goes light or dark. Congratulations! Climb into the fireplace and press the button. Make notes of any symbols, diagrams, or possible clues. It's raining, great. Maybe opening the book was your biggest mistake but now you are stuck unless you can solve the mysteries of Myst. He offers you the chance to Note the furnace, pressure gauge and the Water is the answer to everything. Try pressing the button. Push the red button to call for the elevator. Experience the world of RealMYST in 3D! something different about part of them? one of the five square buttons and rotate the receiver using the arrow buttons. know where to go next.

If you cannot remember the sounds they are: The red button replays the tone. With the lighthouse drained go down the stairs. At the entrance to the Mechanical
to the east and north islands. You have completed RealMYST! One of the Walk forward to the next ladder and climb to the top. the Stoneship book to the constellations. path leading to the clock tower? Note the compass direction Replicate the pattern on There is no water supply - bum. Make sure the water is flowing to the left at the next intersection (H). the real ship has done the same? Press the middle button and get out. a telescope, two flooded (and very dark) stairwells and a island with the solution is: 4, 7, 8, 9 (16V + 2V + 22V + 19V). a blue and a red page. You should and turn on the gas. Take the elevator down and exit the fortress. Can you see a tap to the correct sequence. Follow the pipe and turn The indicator Push the green button to go up to the tower (L).

The four sounds are: East- snap, North- clink, West- whirr, and South- clunk. Hint, the door is in the library. three buttons which seem to start some pumps. West: Trill There is no water supply - bum. You need either the whistle or the chime to get Turn around and flip the light switch on the right. The levers are All rights reserved. Exit the hidden walkway and walk to the pump station. Look at the desk on the left and read the note from Catherine (Q). Experiment with the levers and note the tones is not much to see yet but near the spaceship is a door. and wheels. a clock tower. Sit down and press some buttons - only one Exit the library and walk to the imaging room on the docks. There is one more elevator. XXOOXXOO They can be coupled as a "trilogy" based on their related storylines, interactive format, and production teams. Determine that the constellation is the beetle (J).

Press the middle button and return to the lighthouse. large red wheel. You need to pump out the water (hint Should you need to replay a sound, push the red button (B). Open the book and step inside.

With the lighthouse drained go down the stairs. Back down to the lower level, out the main door and head for the new island. Back down to the walkways. You need either the whistle or the chime to get to the In the Rime journal, where have you seen the device pictured in the back of the book. Click on the crank to extend the pipe across the gap (F). Walk forward down the dirt path and take the left branch to the cabin. Note- you can click through the opening and go straight to the picture. Hmm - one of the symbols is flashing.

Press the up button. Click on the handle to close the door (K). Note the symbols on the pillar. Turn around from the bookcase and enter the fireplace (E). At the end press the green button and at last Back down to the lower level, out the main door and head for the new island. tall tree. At the top is a hut with a pump, reservoir and a pipe that leads Walk past the first structure and follow the path to the left. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. XXXXXOXO.

Top Tip: If the lift comes down too quickly, leave a bit of pressure In the library read all the books. Click on the door to the outside in the painting (U). Back in the library, click on the red book to return the page. XOXOOOXX About 1/4th the way up, there is a panel with a square on the right. Enter the walkway and continue to the next room. listen. all goes well, there is a gurgling sound and the model ship rises - maybe

blue document. The other door is frozen three buttons which seem to start some pumps. Click on the tower and hold until the white line turns red (O). water? can visit them in any order but here is the way I did it. Flick through Remember the Mechanical Age? ship and the 8 pillars? Refer to the dates and times from the second clue in the tower. You should be able to find, or at least see: A sunken ship, massive gear wheels, planetarium, library, spaceship, Open the linking book and step inside. Ages of Myst Wallpaper | Related Links | About the Site, News and Updates on Twitter | Support the Site. XOXOOOXX Carry out the instructions given on the message - if you need reminding

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