The other platoon usually clarifies that it might have been them but as the radio commander, you have to be careful. In between events, you can speed up time with a simple fast forward icon, and the game automatically slows when something happens, meaning you won't be left speeding past the point at which you needed to respond. Keep track of the situation based on their voice reports only. Radio Commander Review Developed by Serious Sim, and published by Games Operators, PlayWay S.A. this is an "innovative" approach to the RTS. Over." The music is also traditional to the Vietnam war era and helps set the gritty warfare mood the game portrays so well. It’s John Wayne dressed as a coelacanth conducting the Berlin … 6 In RG the men you lead and the events you recreate are … Featuring just two maps and two modes, ‘eliminate’ (rid area of foes) and ‘survive’ (hold hill for as long as possible), what should have been the game’s endlessly entertaining secret weapon ends up distinctly underwhelming. chevron_left. You can add board pieces to represent friendly/enemy units on the fly, open the drawing board and the mission log in a very clear manner; nothing clutters the screen too much, which is very important to avoid overwhelming the player and also ensure a great map visibility during the action phase, where the player’s undivided focus is absolutely mandatory. What you do is stay in the safety of your tent, with the radio on and an overview map of where the action is going down. War crimes, torture of PoWs, racism, prostitution… they all crop up in the expletive-peppered mission exchanges. I admire them for not shying away from the darkest sides of their theme. Monotonous game with monotonous gameplay, which consists in combing certain areas in search of the enemy. Buy it for the edginess it engenders so effortlessly. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield. Despite all this, it’s worth noting that the overall shortness of the campaign and the repetitiveness of the overall gameplay loop paired with really uncommonly slow pacing can hurt players and the game may feel like a good idea only in concept. Use the radio to give commands to the soldiers on the battlefield. However, since most of the game happens while looking at the map, it’s far more important to have a simple, clear and responsive UI – my God, did they nail it too. [12/2019, p.82]. The art style is simple, with a basic background (although with animations occurring, giving it much needed life and immersion) over the tent you’re in, with a map on a table in front of you. ... To get a playcore, a minimum of 50 gamer ratings and 2 critic reviews are required. If you click our links to online stores and make a purchase we may receive a few pennies. You may have two platoons moving near each other to which one will call over the radio that they see movement with an estimate of how many there are. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre. It gets a little frustrating though with some of the options, for instance, you can't ask "all units report status", you have to request position, status etc unit by unit. Let’s say I want to send echo platoon north to a heli-friendly clearing two klicks away. criticscore. We’ve grown accustomed to not knowing where our enemies are in digital battle sims, but not knowing exactly where friendlies are – a central plank of RC – remains startling. The concept is interesting, but the. It’s Dad’s Army dubbed into Swahili. Don’t this the wrong way, however, the depth of this concept is fantastic and gives this game much more value than you could imagine at first. All this publication's reviews Read full review Radio Commander – the bite-sized review .

In fact, the immersion is fantastic throughout as even during missions, when you aren’t looking at your map you can see soldiers moving around in the base. Find more information here. Running to report for duty or just kicking back on the supply crates and have a smoke. Mixed or average reviews- based on 7 Ratings.
I think over time I might get a bit tired of "This is Papa Bear, what is your position? This information rationing creates tension you simply don’t find in other wargames. There are nice period touches, map colours, jargon, and obviously storyline. However, the game is … This decision can be critical in how things pan out, and again, gives a branching flow to the game. If you’ve got an interest in the Vietnam war and want to see it from a different perspective, then this is definitely one to try. […]. *Because units automatically report all new sightings, often the first indication you have of a unit arriving at a destination is an “Unidentified grunts approaching from the SW”-type message  from another unit in the area. rate_review. Counters that fill screen panels with helpful data when selected? I think this is a game that for those liking the overall concept and ideas will be very enjoyable. You’re miles away from the frontlines in a well detailed tent with your radio and map. Radio Commander is a solid role-playing crisis manager game set during a compelling historical event, with great concepts and an interesting communications mechanic. A brilliant, almost revolutionary idea that got lost amidst Vietnamese rice fields. What state are you referring to?”. Interpreting the lay of the land at arms length, rather than the now more common real time mapping. From the distinct radio static during squad reports to the great, believable voice acting, the immersion of the game is really stupendous and that’s saying a lot since you do nothing but sit in your tent and look at a map. Visually, the replays remind me a little of Command Ops played at high tempo – an evocation not to be sniffed at. Share on Pinterest. *There is an option to input coordinates by clicking on the map, and shortcuts for mission-defined locations like bases. The UI is nicely done, which is not surprising, as the development could be focused on the feel of the game rather than a real time 3D engine. It's a large remove from rapid clicking FPSs and real time map based strategy games, focusing on the narrative and information processing and comprehension. Hoorah? As you issue orders, your character holds up the radio and speaks the command which mostly feels human except for location tags. Without the omnipotent maps showing enemy units, Radio Commander makes the player rely on radio reports and giving orders in the same way. 0.

On Stranger Tides: An Interview with Dr. Peter Turcan, [UPDATED] Until the Last Plane, ICBM and more will be available to play during the Steam Game Festival, War Child UK charity to celebrate Day of the Girl with special panel and steam sale, Upcoming War Board & Miniature Games 2020, Panzer Corps 2’s ‘General’ and ‘Field Martial’ editions removed from sale, Making History: The First World War is proving to be an excellent addition to the Great War's limited library of wargames. It's impressive to find a game that gets a good balance between narrative/storyline and the central mechanic. These also extend to flashbacks to letters being written to and from soldiers, only increasing the personal feeling and investment you're encouraged to make in the game. Developed by Serious Sim, and published by Games Operators, PlayWay S.A. this is an "innovative" approach to the RTS. Select reports or orders with 1 or 2, and issue the specific command from there. The game also has a mission editor with really powerful tools to make YOUR mission possible, but map restrictions and the absence of a tutorial really hurt its usage by more casual players.
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First I cursor where it says ECHO PLATOON then I dab ORDER followed by MOVE, type in or mouse-wheel the coordinates of the clearing*, choose a rate of travel (normal, cautious, or double-time) and finally press SEND. Radio Commander relied on characters and dialogue to humanise history. AWOL. Trailer, Gameplay, & Screenshots. The developers of Radio Commander should be commended for trying something new in the RTS genre by actually employing a "less is more". A really unique gem to balance this weak year for gaming so far. Status! The responses are inevitably sampled dialogue stitched together to form coherent responses, which could get old, but the military nature does fit with this, so it doesn't sound too out of place. Position! October 18, 2019 by admin 0 Comments. Buy it for those dry-lipped “Say again?”s that never get answered. The communications do go further than the basics, with some personal reflections, banter, and sometimes outright "what are we doing this shit for again" queries from the grunts on the ground. Go have a lie down, Internet. At present you can continue half-finished missions, but can’t, I think I’m right in saying, restart a failed one from a saved point. You’re a radio commander – shocking, I know.

® © 2020. The campaign starts in 1965 with a mission aptly named 'Hearts and Minds' and while the story is fairly rigid, the after mission reports give you feedback on what your choices meant for the soldiers and civilians involved. This does give you the benefit of getting to know the characters in the game, the soldiers in charge of the units, their foibles, lovers back home and so on. In RC at least as much effort goes into answering the question “WTF is going on out there?”. While listening to panicked screams of our soldiers, profanities, demands for support and evacuation or reports about casualties, we can really get the feeling of sitting right in the middle of the war chaos. From the voice acting to the simple art style and the great UI and the stupendously unique and tense gameplay, it’s a great indie game I never expected to work as well as it did. I quit my last mission in annoyance after trying for ages to persuade an unengaged infantry platoon to move to an LZ for collection. It's a nice taste of the responsibility and requirements of command, to pay attention and keep track of things manually.

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