General Sorin is the commander of an Imperial armor division in the sector, and he is a dangerous force on the battlefield, both due to his tactical expertise and the massive Vehicles andHeavy Weapons he’s accustomed to commanding. His wounded side. Verena is the postergirl of Return to Hoth, and very well designed from an aesthetic standpoint. A brand-new full-length campaign invites you to escape the aftermath of the Battle of Hoth and protect a colony of Rebel refugees from the depredations of the Empire. I can dig it.Now, this one looks a lot more interesting. Following in the footsteps of General Weiss and Kayn Somos, Sorin is Imperial Assault’s new villain of the week. Here is a list of all the included components. Bacta Injector will be incredibly useful for stun-happy Imperials; it’s never a bad thing to have an ability that removes conditions, and at 1 XP, it definitely seems like one of his best cards. A new full-length campaign allows the Rebel heroes to take up a new story in the aftermath of the Battle of Hoth, while new rules for four-player skirmish games invite you to play a massive, multi-fronted battle. Return to Hoth is a new expansion for Imperial Assault With his high endurance and it costing 1 XP, this one’s a no-brainer for me. Defensive Tactics is the first new agenda set. Did you like what you see?

Anyway, Dengar’s here, and he looks like a pain.

No problem! This is what everyone really wants, right? That Under-Barrel looks a lot of fun, and could be pretty devastating when combined with Fenn’s Havoc Shot.

Take up your blaster and join the fight!

MHD is, obviously, a healing support unit. Battle Vision is nice, and adds just a little more “oomph” to Loku’s recon action. If your group loves Imperial Assault but feels frustrated by the swingy elements of its campaign mode, four player skirmish will be a godsend. It’s far too early to tell how these will perform in the long-term for skirmish. With the new Repulsor Tank and HK Assassins, this is definitely the deck I’m most eager to experiment with. That, combined with her interrupt ability, would make her near-unstoppable. Field surgeon also looks like a life-saver (literally) for heroes that are near death. The Rebels’ base on Hoth has been discovered by the Empire! If you like Imperial Assault, you’ll probably be able to tell from these photos, and if you’re not a fan of the game, I can’t see a reason why this one would suddenly change your mind. Fuel injection also looks really useful, both for the extra speed and free movement points, which are always more than welcome. I could see this being great for a hero with great strain abilities, combined with something else that increases their health so the life loss doesn’t hurt too much. Overall, this looks like a pretty “safe” deck that will be easy for newer players to use. Alternatively, you can call upon the noble Echo Base Troopersto hold the line and defend your position at any cost.

That’s fun. Yikes. Here are the three hero-specific rewards, the ones that correspond to their respective missions. Automated Repairs is also a cheap card that will give a lot of longevity to your vehicles, weapons, and droids. Imperial Assault can easily snowball one way or the other. The map is pretty self explanatory, so I didn’t feel the need for commentary under every image. More importantly, however, the expansion adds an absolute boatload of content to the game. I recently picked up the Imperial Assault core set and just had so much fun I wanted to purchase some expansions to the game. Unlike Twin Shadows, this is a fat campaign book. All her abilities focus on either rewarding her for being close, or moving her so that she can be close.

A new full-length campaign allows the Rebel heroes to take up a new story in the aftermath of the Battle of Hoth, while new rules for four-player skirmish games invite you to play a massive, multi-fronted battle. Return to Hoth is definitely experimenting with some interesting dynamics by combining several close combat bruisers (Verena, Wampas) with long range snipers (Loku, HK Assassins). I’m on the fence with the Cybernetic Arm.

Have fun!

Imperial Assault Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars™ universe!. Return to Hoth is a new expansion for Imperial Assault, offering plenty of new content for the campaign and skirmish games. Here’s the standard skirmish map we get. amzn_assoc_placement = "adunit0"; He’s clearly not good for much else than his giant, shiny eyes. Loku’s starting weapon adds accuracy, which gives him an automatic +3 (when combined with the ability from his hero card) accuracy. The Echo Base Troopers look pretty awesome for their price, if not just for their movement bonuses. At last, we have a Mon Calamari unit!

The, Within this large expansion, you’ll plenty of content to bring your games of, Our later previews looked at each of the corresponding.

It clocks in at 39 pages, and has a hefty weight to it. Thank you for reading!

The game is compatible with the Echo Base Troopers Ally Pack, the Leia Organa Ally Pack, the Dengar Villain Pack, and the General Sorin Villain Pack. BUT, we’ll see how well it works in practice. Return to Hoth can be found for $40 on Amazon on a good day, and around $50 otherwise. A new full-length campaign allows the Rebel heroes to take up a new story in the aftermath of the Battle of Hoth, while new rules for four-player skirmish games invite you to play a massive, multi-fronted battle. When compared to Scum and the Empire, the Rebels could always use some more generic grunts.

This is, without a doubt, a bruiser deck.

I could see myself abusing that one when the Imperial player has brought me down to one healthy hero. He doesn’t seem to be anything particularly remarkable, almost like a beefed up Elite Officer. As usual, each unique unit has their own special command card. Players of The Lord of the Rings: The Card Game Saga Expansions will have some familiarity with the banes/boons system. Four player skirmish is basically team deathmatch, with no type of objective play save for bonus points from terminals. Our third and final hero, MHD-19. I don’t really care for depleting cards and “one and done” cards, so this one doesn’t do much for me, but I’m sure plenty of people will get use out of it. There are special campaign missions in Return to Hoth that will give these rewards, a new feature to Imperial Assault. A new full-length campaign allows the Rebel heroes to take up a new story in the aftermath of the Battle of Hoth, while new rules for four-player skirmish games invite you to play a massive, multi-fronted battle. Hope you have fun with it! They could be as useful as their players want them to be.

Staying true to the spirit of droids, these guys look relatively easy to bring down, but incredibly dangerous while they’re alive. In All, Blog, Imperial Assault, Return to Hoth, Star Wars by Zach HillegasDecember 31, 20154 Comments.

I was surprised to find that almost all of the snow pieces simply had more snow on the back, albeit interior room. It’s probably my favorite game. ), Now, you can plunge through the thick snows of Hoth, bombard the Rebels from a SC2-M Repulsor Tank, or experience massive four-player skirmish games for the first time.

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