The card quality is ok, but it isn’t built for the heavy duty wear you’d expect from a rummy style game. It's not even area control, you could move along the tracks or anything, there is no spatial element to it, you don't move units between regions or anything.

It just too often doesn't work. I think area control is still very important but, assuming you have 4-6 players, focusing on a few areas to win is critical. Unlike TTR though, Ethnos’ area control map isn’t the game itself, but rather is an element that is added onto the core bones of the rummy style card game that is the true heart of Ethnos. Whenever you play a band, you discard the rest of your hand to the market row. It's cool idea and I could see it in really good game, but for me Ethnos isn't that. Just couldn't play that game with that hideous board. If this game is moving slow, it’s definitely a problem with your players not the game.

Scott Sexton is an avid boardgame enthusiast who regularly posts reviews on BoardGameGeek - You can subscribe to his Review Geeklist here and check out his contributions to Brawling Brothers here.

Whether you are drawing from the deck or not, once a couple dragons have come out you have to decide whether to cut your losses and play your hand or risk another round to get the card you want. Never played Ethnos, but I agree with you about the tired old 2-4p standard. This mechanism forces you to reconsider whether it’s really worth pushing your luck for more cards. Cyber Monday board game and tabletop game deals for 2019 (Updated) Grab your dice tower and miniatures, it's time for some low-tech old-school gaming. This isn’t a complete deal breaker for me though, because Ethnos isn’t really an area control game: it’s a rummy game with a scoring board that rewards clever area control style play (like how the Tuscany Board for Viticulture has that side area control map). The #1 reddit source for news, information, and discussion about modern board games and board game culture. Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table.

Close. To win, players acquire victory points by maintaining control over land areas, having large bands of warriors, and collecting various racial bonus points. The theme could actually be anything for this game. A lot could have been done in terms of more refined production values to spice this offering up and raise gamers hopes for future CMON games. If that is always the halflings in your group, then it sounds like many of your opponents don’t understand the strategy. Press question mark to learn the rest of the keyboard shortcuts. Even after all those positives, the resulting production still feels unpolished. It's not necessarily bad, just feels like missed opportunity and instead of board there could be six tiles of cards, their position relative to each other doesn't matter. Close. This tells me the game is well balanced with strong mechanics but this reviewer didn’t like the components. Posted by. In the future I will just leave them out and see if that makes it any better.

A Distant Plain. Not even kidding, the fantasy map you're trying to take control of...it's Slovakia. Band size does seem quite formidable for point collection over area control and this has been brought up in a mix of threads. Archived. Add to this the randomization of creatures in the game and there’s plenty to feast on for quite a while. While that does sound exciting, the issues with the board and the pieces in Ethnos are too distracting. Join our community! The game is certainly engaging, and it fills a niche like a pseudo Ticket to Ride for fantasy wargamers. I also love games that do a lot with less (ie: I will always prefer a tight game with a reasonable amount of rules over a 30-page tome of a rulebook) Now that you know a little bit about me, I would say that El Grande is the best area control game I've played and I highly recommend it. Each game has a personality. If there's a new edition with new art and colours, I'd place order immediately because anything different would be an improvement. Each territory players wish to control has a varying number of victory points for each Age. What Mike Fitzgerald accomplished in his Mystery Rummy series was to make classic Rummy into a “gamers game” by giving cards special powers when played. But for the most part, the theme could really be anything. This game rules.

The ways the 5 or 6 suits interact  with one another can have HUGE results in the emergent qualities of the game play. I hate the tokens and the map, but other than that, it's remained one of my very favorites. The hobby used to be very small, and getting 3 friends to play with you was a little triumph in itself.

The obvious trade off here is that unlike the Mystery Rummy games, there is a bit of set up and tear down that must be taken into account. So I really can’t fault Tahsin for not wanting to rush it back to the table because of the disconnect for him. It is something that potential buyers should be aware of. I absolutely love it and am glad to see at least you giving it some love. Ethnos such elegant design.

I've been a boardgamer since a young child and have never found a game with such high replay value and accessibility for new players. And until now, Mission: Red Planet was my go-to if I had a group of casual gamers looking to dip their toes into something a little more interesting and strategic than what they're used to. When all three dragon cards have been drawn, an “Age” ends and the board is scored. That's how I know it's a keeper. Board family podcast accessory publisher thrones board second. I like that sets played have different benefits to them and that you can collect them in tho ways (color or race). User account menu. My first game was actually with both those factions, which was a gigantic mistake. More Details. It is further confusing to me because the “randomizer” cards used have pretty nice looking card backs (although they could have used better color choices). The drab colored card frames significantly detract from John Howe’s solid artwork. How do you feel about Roll'n'writes? I wish they included some 60 point tokens as that's how many points go around the board, but in a 2 player game it's definitely possible to get 120+ points so you need to remember how many times you went all the way around...but that's a nitpick. Always makes me excited to play. we have a big divide of people playing exceedingly detailed Euros and people playing social deduction games, with pretty much no other kinds of games played. With Ethnos, I think players have more agency and they have more opportunity to react to what other players are doing. Second, Ethnos introduces the idea of a completely randomized (or customizable) rummy deck for each game as a way of increasing replayability.

Take our quick quiz and find out what type of board games are best for you! Detective is a crime deduction game that puts you in the shoes of a modern day police detective. Weekly. I REAAAAAAALLY wish there were full art versions of the cards without the frames (see what CMON has done in Xenoshyft). GAMEPLAY: This game is a lot faster and simpler than it may seem at first. Yeah for me this game is almost as light as something like Sushi Go and that's why I really don't mind the "luck of the draw" element to it. In that same time of one of your plays I could get a maker in every area but that still seems like a point deficit overall? Each game has a personality. After three ages of play, whoever has collected the most glory wins! It breaks the immersion your components are supposed to provide and simply looks cheap/tacky. In later rounds of the game, players are often building much larger hands, and therefore must contend with larger pools of cards available to all players, whereas in early rounds, smaller sets and efficiency are of chief concern.

Core mechanics is fun. If the band has more cards than the number of tokens for the player in the color region, the player may place an additional token, thus gaining more control.

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