No world can have more than one good on it. Funnily enough, I You can find three expansions for Race for the Galaxy: Gathering Storm adds rules for a fifth player and for solo player, while adding new cards and goals. aka I Play Red. Consume: 2x VPs double the amount of VP chips that your consume power provides. There are now multiple expansions available meaning you could never get bored of this quick, ever changing game!

Race for the Galaxy is a very simple, fast game once you get used to the iconography which can be pretty overwhelming at first.
Remember that Merchant World and Deficit Spending are a big part of your strategy. Consume:Trade means you must sell one good by discarding it and draw the number of cards depending on what that good is. I have also been described as a Con Junkie. Though it’s counter-intuitive, you’ll need to be patient with this strategy. One aspect of the game new players find confusing is the unique icons used in place of language. In San Juan, the choice of which role to play for a round rotates clockwise around the table, so if you choose the Councillor role, no one else can choose that role this turn.

Consumption is mandatory, though they can be invoked in any order. If it is in red, this is the worlds defence, these cannot be placed with payment but must be conquered. Windfall worlds - Some worlds have a coloured ‘halo’ around the circle, meaning they produce a windfall when put into play. The simultaneous action phases are nice and means no one is left waiting for their turn, though, remember you can end up really helping someone else by playing the action card they want! When your opponents have a lot of cards in their hands, make that the time you choose non-development roles. If you don’t, you’re assured of no better than second place. To conquer a world, a players military must equal or exceed the defence. This is a stark difference from San Juan, where having too many victory point cards too early in the game limits your efficiency in collecting more resources (and victory points).
The game avoids pitting players in direct conflict, though they do engage in what others have called “parasitic conflict”, where the rivals might all gain something from one player’s actions in a turn.

A game is played over multiple rounds. For example, you need a consumer card to sell goods in Race for the Galaxy, as if you found a customer, but you aren’t limited by the rules on how many goods you can sell on a turn. You want at least 2 more production capacity than consumption, so you can trade more times and more goods per round. The iconography of Race for the Galaxy has been commented on ad infinitum, so I’ll just say that Thomas Lehmann designed his own game icons.

If you’re learning it, take the time to play a few games after each other to really make it ‘click’. Be ready to take advantage of all possible roles chosen. Set up the means of production early and start producing and consuming. Kat

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